Phoenix Texture Component
PhoenixTexmap can be found in the material editor. This component exports the channels of a selected Phoenix object as procedural textures. Using this component the user can shade the content with every general purpose volumetric shader.
Source node (MXS: node) - The Phoenix object
Channel (MXS: channel) - The exported channel
Tiling mode (MXS: tiling) - How to proceed the sampling outside of the box.
Skip the fine displacement (MXS: skip_fine_displ) - when checked the content is sampled without fine displacement.