Phoenix OceanTex can be found in the material editor. It is an infinite non-cyclic procedural texture, intended to displace the water surface in order to produce ocean-like appearance.
Important: If you are using this texture with V-Ray displacement modifier, expand the limits of the displacement in order to avoid the clamping!
Vector mode (MXS: vector) - chooses between vector and normal displacement output format. Make sure that the Phoenix displacement or the modifiers that uses the texture use the same mode.
|Normal displacement||Vector displacement|
Control by wind speed (MXS: usewind,wind) - switches between physically accurate and absolute mode. When this option is checked, the user sets the physically accurate mode, where the height and the speed of the wave are calculated according to the wind speed. When this option is not checked, the user sets the absolute mode, where the height and the speed of the wave are directly set by the Wave height and Velocity parameters.
Level of detail (MXS: lod) - similar to the levels parameter of the noise texture, the bigger the value, the richer the result.
Wave height (MXS: rgbmult) - the amplitude of the waves. When in physically accurate mode this is a multiplier of the amplitude. When in absolute mode, this is the final wave height measured in system units.
Level offset (MXS:rgboffset) - Introduces additional shift to the displacement.
Sharpness (MXS:sharpness) - how peaky the waves are. Keep in mind that in vector mode if you adjust the Amount parameter of the displacement modifier, the sharpness will be changed. To avoid this use only the Wave height parameter to control the displacement amount, not the modifier's parameter.
Velocity (MXS: velmult) - controls the speed of the waves. When in physically accurate mode this is a multiplier, in absolute mode it directly sets the velocity in system units per second.
Velocity coherence (MXS: velcoh) - this parameter controls the waves direction variation. Coherence=1 means that all the waves are moving in the same direction like in a coast, coherence=0 means that all the waves are moving in random directions.
Seed (MXS:seed) - initializes the random generator, used if more than one textures are needed, this parameter makes their result different.