PhoenixFD Texmap can be found in the material editor. It exports the channels of a selected PHXSimulator object as procedural textures. Using this component the user can shade the content in a non- trivial way. In the most cases when this texture is used you will need a dummy simulator object to avoid the circular references.
Source node (MXS: node) - Allows you to specify a PHXSimulator.
Channel (MXS: channel) - the exported channel:
Tiling mode (MXS: tiling) - how to proceed the sampling outside of the box.
Skip the fine displacement (MXS: skip_fine_displ) - when checked the content is sampled without fine displacement.