General

Attributes

Content

Frame Index Transform

Input Path

General

The Input rollout determines the path and template name of the input files, as well as the playback speed. Note that some playback settings require intermediate frame generation, in which case the Particle ID channel has to be exported.


Beside the parameters, this panel contains a short summary of the currently selected cache file.


Attributes

Input

Cached Frames inCacheRange - the cached frame range.


Width, Length, Height inXSize, inYSize, inZSize - the cached grid size.


Total Cells inTotalCells - the total number of cells in the cached grid.


Content


Shows information about the content of the current cache file. It contains two sections - channels and particle groups.


See Also Output Channels | Particle Group

Frame Index Transform


 

Anim. Index inIndex, inIndexEnbl - when enabled this option allows the user to directly specify which frame from the input will be used at any given point in time.

 

Read Offset inReadOffset - offset the starting frame of the sequence with given amount of frames.

 

Play At inPlayAt - position in the animation where the sequence will be placed.

 

Max. Length inMaxLength - when this parameter is larger than 0, the sequence length is limited to its value.

 

Play Speed inPlaySpeed - a multiplier for the playback speed.


Blend Method inBlendMethod] - chose between two different methods for interpolation between key frames

 


Flip Y and Z axis inFlipYZ - when checked, flips the Y and Z axis of the cached transformation. This is useful when the cache was created with different up axis (in 3ds Max for example).


Input Path


Path inPath, inPathResolved - the input path gives the directory and the name template for the input files. You can use the browse button to select the path or type it manually. Some replaceable words are supported for more flexibility:



The control at the bottom, shows the resolved path.