This component adds turbulence that can be controlled. The turbulence can be added in two different ways:
The turbulence generator is based on fractal-like noise function, similar to the noise texture in Maya. This means, the final noise is a sum of several smooth random stages, with different scales and different amplitudes. The user can control the number of the random stages, their scale and their amplitude. The scale and amplitude of the first random stage are considered to be 1, and the scale and the amplitude of the last random stage are given by the user. All the scales and amplitudes of the intermediate stages are placed between these values. The final noise is normalized, i.e. even if you type 10 for the amplitude of the last stage, the whole result will be attenuated down to average value of 1.
Inject Mode injectMode - switches between inject and force mode
Size size - general scale multiplier
Fractal Depth fracDepth - the number of the additional stages (the real number is this parameter+1)
Last Stage Scale stageScale - the scale of the last stage, the scale of the first stage is 1, the intermediate stages are between 1 and this parameter
Last Stage Amplitude stageAmpl - the amplitude of the last stage, the amplitude of the first stage is 1, the intermediate stages are between 1 and this parameter
Random Seed randSeed - initial value for the random generator.
Speed speed- the speed of change of the noise
Multiplier multiplier - general amplitude multiplier.
Decay decay - how the multiplier decreases with the distance
Drag Particles partPreview - affects the preview, when checked the trajectories of several particles are visualized
Locator Scale locatorScale - controls the locator size scale in the viewport
Locator Color locatorColor - controls the locator color in the viewport