VRayMtl examples |
The Reflection color parameter
The Reflection glossiness parameter
The Anisotropy rotation parameter
The Refraction color parameter
The Refraction glossiness parameter
The Refraction depth parameter
This example demonstrates the effect of the Roughness parameter. Note how as the Roughness increases, the materials appears more "flat" and dusty.
Roughness is 0.0 (regular diffuse material) Roughness is 0.3 Roughness is 0.6
This example demonstrates how the Reflection color parameter controls the reflectivity of the material. Note that this color also acts as a filter for the diffuse color (e.g. stronger reflections dim the diffuse component).
Reflection color is black (0, 0, 0) Reflection color is medium grey (128, 128, 128) Reflection color is white (255, 255, 255)
This example demonstrates how the Reflection glossiness and Hilight glossiness parameters control the hilights and reflection blurriness of the material.
Reflection/Hilight Glossiness is 1.0
(perfect mirror reflections)Reflection/Hilight glossiness is 0.8 Reflection/Hilight glossiness is 0.6
This example demonstrates how the Energy preservation mode controls the way reflections dim the diffuse color.
Reflection color is medium grey (128, 128, 128) Reflection color is medium green (0, 128, 0) Energy preservation is RGB Energy preservation is Monochrome
This example demonstrates the effect of the Fresnel option. Note how the strength of the reflection varies with the IOR of the material. For this example, the Reflection color is pure white (255, 255, 255).
Fresnel is off Fresnel is on, IOR is 1.3 Fresnel is on, IOR is 2.0 Fresnel is on, IOR is 10.0
This example demonstrates the effect of the Anisotropy parameter. Note how the different values stretch the reflections horizontally or vertically.
Anisotropy is -0.9 Anisotropy is -0.45 Anisotropy is 0.0 (no anisotropy) Anisotropy is 0.45 Anisotropy is 0.9
This example demonstrates the effect of the Anisotropy rotation parameter. For all the images in this example, the Anisotropy parameter itself is 0.8.
Anisotropy rotation is 0.0 degrees Anisotropy rotation is 45.0 degrees Anisotropy rotation is 90.0 degrees Anisotropy rotation is 135.0 degrees Bitmapped Anisotropy rotation (map in the upper-right corner)
This example demonstrates the effect of the Refraction color parameter to produce glass materials. For the images in this example, the material is with a grey Diffuse color, white Reflection color and Fresnel option on.
Refraction color is black (0, 0, 0) (no refraction) Refraction color is light grey (192, 192, 192) Refraction color is white (255, 255, 255)
This example demonstrates the effect of the Refraction glossiness parameter. Note how lower Refraction glossiness values blur the refractions and cause the material to appear as frosted glass.
Refraction glossiness is 1.0 Refraction glossiness is 0.9 Refraction glossiness is 0.8
This example demonstrates the effect of the Refraction IOR parameter. Note how light bends more as the IOR deviates from 1.0. The case when the index of refraction (IOR) is 1.0 produces a transparent object. Note however, that in the case of transparent objects, it might be better to assign an opacity map to the material, rather than use refraction.
Refraction IOR is 0.8 Refraction IOR is 1.0 Refraction IOR is 1.3 Refraction IOR is 1.8
This example demonstrates the effect of the Refraction depth parameter. Note how too low refraction depth produces wrong results. Also, in the last two examples, note how areas with total internal reflection are also affected by the Reflection depth.
Refraction depth is 1
Reflection depth is 5Refraction depth is 2
Reflection depth is 5Refraction depth is 4
Reflection depth is 5Refraction depth is 8
Reflection depth is 5Refraction depth is 8
Reflection depth is 8
This example demonstrates the effect of the refraction Exit color parameter. This is mostly useful to show areas of deep refractions in the image, or materials needing higher refraction depth. Note how the red areas are reduced when the Reflection depth and Refraction depth are increased.
Refraction Exit color is off; Reflection depth and Refraction depth are set to 5 Refraction Exit color is on and set to red (255, 0, 0); Reflection depth and Refraction depth are set to 5 Refraction Exit color is on, Reflection depth and Refraction depth are set to 8
This example demonstrates the effect of the Fog color parameter. Notice how the thick areas of the object are darker in the two images on the right because of the light absorption of the fog.
Fog color is white (255, 255, 255) (no light absorption) Fog color is grey (243, 243, 243) Fog color is green (230, 243, 213)
This example demonstrates the effect of the Fog multiplier parameter. Smaller values cause less light absorption because of the fog; while higher values increase the absorption effect.
Fog multiplier is 0.5 Fog multiplier is 1.0 Fog multiplier is 1.5
This example demonstrates the differences between the BRDFs available in V-Ray. Note the different hilights produced by the different BRDFs.
BRDF type is Phong BRDF type is Blinn BRDF type is Ward