Example 1: Render elements and combinations

Example 1: Render elements and combinations

Here are some examples of render elements and their combinations. Note that the original elements were generated by V-Ray on one pass (no re-rendering required).

 

Normally, render elements are added to each other in order to reproduce the final result; however, there are a few exceptions:

 

Also note that multiplying the Raw GI element by the Diffuse element will give the Global Illumination element; multiplying the Raw Lighting element by the Diffuse element gives the Lighting element. This gives the user more freedom for adjusting the scene lighting.

 

RGB color

Real RGB color; notice the worse antialiasing on very bright parts (the area light and its reflections)

Self-illumination only

Direct Lighting only

Global illumination only

Reflections only

Refractions only

Diffuse color only

Raw lighting

Shadows only; note the aliasing at the box shadow - this is because the RGB Color channel does not require more samples in that area

Raw GI only

Raw lighting + shadows (added); the resulting illumination is as though shadows were turned off.

Raw lighting * diffuse (multiplied); the result is the same as the Direct Lighting only channel

Raw GI * diffuse (multiplied); the resuilt is the same as the GI only channel

Self-illumination + Direct lighting + Global illumination + Reflection + Refraction (all added); the result is the same as the Real RGB Color channel