In 3ds Max 2010, V-Ray supports native rendering of the 3ds Max Hair&Fur world-space
modifier. Here are some notes on the implementation.
Note: If you use 3ds
Max Design 2010, you may get a crash when attempting
to render Hair&Fur with V-Ray. To resolve
the issue, go to the 3ds
Max main menu > Customize > Custom UI and Defaults Switcher... and
select a non-DesignVIZ preset (e.g. MAX.vray).
Restart 3ds Max for the new settings to take effect. You should now be able
to render Hair&Fur with V-Ray properly.
- To enable native rendering of the Hair&Fur modifier,
select the mr prim option for the Hairs parameter
of the Hair and Fur render effect:
- In order to render the hair geometry with 3d motion blur, you need to set
the motion blur mode for the hair source to Object in
the source node properties:
Note that the duration and position of the motion blur interval for the Hair&Fur
effect are controlled from the Hair&Fur render effect, rather than from the
respective V-Ray settings.
- To speed up the rendering of the hair, you can turn off the Tip
fade parameter in the Material Parameters section
of the Hair
and Fur modifier. V-Ray will work fine with this option on if
necessary, but the render times might be substantially increased because
of the semi-transparent hairs:
- To apply a custom material to the hair, use the mr Parameters rollout: