General

Parameters

Notes

General

The VRayDistanceTex is a V-Ray specific procedural texture that returns a different color based on a points distance to an object(s) specified in a selection list.

Parameters

V-Ray Distance Texture

VRayDistanceTex Parameters

 

distance - specifies a radius outside which all points will be given the far color.

 

far color - the color returned by the texture for points that are at a distance greater than the radius parameter from the the objects specified in the list.

 

near color - the color returned by the texture for points that are right at the edges of the object(s) specified in the list. For points that are outside or inside the objects but not exactly next to the them the color will be determined by blending between the near color and the far color and the radius will serve as a falloff radius.

 

inside separate - when this option is enabled the near color value will be overriden by the inside color value for points that are inside the spiecifed geometry

 

inside solid - when this option is enabled all the points inside the specified geometry are given the inside color value and no blending is performed

 

inside color - the color returned by the texture for points that are right inside the object(s) specified in the list. For points that are inside the objects but not exactly next to them the color will be determined by blending between the inside color and the far color and the radius will serve as a falloff radius.

 

outside separate - when this option is enabled the near color value will be overriden by the outside color value for points that are outside the spiecifed geometry

 

outside solid - when this option is enabled all the points outside the specified geometry are given the outside color value and no blending is performed

 

outside color - the color returned by the texture for points that are right inside the object(s) specified in the list. For points that are inside the objects but not exactly next to them the color will be determined by blending between the inside color and the far color and the radius will serve as a falloff radius.

 

VRayDistanceTex Textures

 

far texture - allows us to specify a texture that will be used instead of the far color

 

near texture - allows us to specify a texture that will be used instead of the near color

 

inside texture - allows us to specify a texture that will be used instead of the inside color

 

outside texture - allows us to specify a texture that will be used instead of the outside color

 

distance texture - allows us to specify a texture that will be used instead of the value in the distance parameter

 

VRayDistanceTex Objects

 

A list of objects that are going to be considered when calculating the colors for each point in the texture.

Notes