Search Keywords: edge, VRayEdge, wire


VRayEdgesTex is a very simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it's a texture, is allows you to create some interesting effects that are not possible with the standard 3ds Max materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.


[VRayEdgesTex parameters]

Color - the color of the edges


Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.


Thickness - this determines the thickness of the edge lines:

World units - the thickness is in world (scene) units.

Pixels - this thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.