This help index as well as all files accompanying it is copyright (C) 2001-2013 by Chaos Software Ltd. All rights reserved. No part of the V-Ray documentation can be reproduced without explicit permission from Chaos Software Ltd. V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Microsoft, Windows and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Autodesk, 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3ds Max and Discreet are either registered trademarks or trademarks of Autodesk, Inc./Autodesk Canada Inc. in the USA and/or other countries. metaSL and mental mill are registered trademarks of NVIDIA Corporation in the U.S.A. and/or other countries. All other brand names, product names, or trademarks belong to their respective holders.

 

Last update: October 2013

 

For installation instructions, please see the Installation and Licensing system sections below.

For an overview of what's new in each build, please see the What's New section below.

Sections marked with an asterisk (*) indicate updated pages.

 

License agreements

License agreement for V-Ray for 3ds Max

License agreement for the V-Ray license server

 

Credits and 3rd party copyright notices

 

Migrating from V-Ray 2.0 to V-Ray 3.0

 

Features

 

Installation

Installation PDF guide 

 

Licensing system

 

Troubleshooting

 

V-Ray and 3ds Max

MaxScript

Texture baking

Unsupported features

Render elements

G-Buffer support

Hair & Fur modifier

 

Plugins

Renderer

V-Ray Frame Buffer

Lens Effects

Global switches

Image Sampler (Antialiasing)

Indirect Illumination (GI)

Brute force GI

Irradiance map

Global photon map

Light cache

Caustics

Environment

DMC sampler

Color mapping

Camera

Default displacement

System

 

Materials

VRayMtl

VRay2SidedMtl

VRayOverrideMtl

VRayLightMtl

VRayMtlWrapper

VRayFastSSS

VRayFastSSS2

VRayBlendMtl

VRaySimbiontMtl

VRayCarPaintMtl

VRayFlakesMtl

VRayGLSLMtl

VRayOSLMtl

VRayHairMtl

 

Textures

VRaySky

VRayDirt

VRayColor

VRayMap

VRayHDRI

VRayEdgesTex

VRayBmpFilter

VRayCompTex

VRayDistanceTex

VRayGLSLTex

VRayOSLTex

VRayMultiSubTex

VRayPtex

VRayHairInfoTex

VRayColor2Bump

VRayICC

VRayLut

 

Lights

VRayLight

VRaySun

VRayIES

VRayAmbientLight

 

Geometric objects

VRayFur

VRayProxy

VRayPlane

 

Miscellaneous plugins

VRayShadow

VRayShadowMap

VRayDisplacementMod

VRayToon

VRayEnvironmentFog

VRayPhysicalCamera

VRaySphereFade

VRayStereoscopic

VRayStereoRig

VRayLensEffects

VRayLightMeter

VRayExposureControl

VRayBPTracer

VRayOrnatrixMod

VRayHairFarmMod

VRayClipper

VRayMetaball

VRay .vrmat converter

V-Ray Material Editor

 

 

GLSL support

OSL support

 

Examples

Image samplers

Indirect illumination

Irradiance map

Caustics

DMC sampler

Color mapping

Global switches

Camera

VRayMtl

VRayDisplacementMod

VRayLight, IBL (image-based lighting)

Light cache

VRayOverrideMtl

VRayLightMtl

VRaySun

VRaySky

Render elements

VRayPhysicalCamera

VRayFastSSS2

VRayEnvironmentFog

VRayShadow

VRayHairMtl

 

Distributed rendering

 

Tutorials

Irradiance map modes: rendering a static scene from multiple views

Rendering a walk-through animation

Photon mapping

Displacement

Rendering an interior scene

Progressive path tracing with V-Ray

Rendering surface interfaces

Rendering an animation with moving objects

Rendering an animation with moving objects II

Texture Baking - part I

Universal V-Ray settings

Rendering PTex textures from Mudbox

 

Tools

Irradiance map viewer

.obj and .ply to .vrmesh converter

.vrimg to .exr converter

Image to tiled multiresolution EXR converter

.vrscene exporter

Lens analysis utility

Filter generator

 

Theory

Basic ray tracing

Classification of GI methods

 

Terminology

 

Frequently Asked Questions