Extra V-Ray transform attributes
Additional V-Ray attributes can be added to transform nodes in Maya.
This group allows you to exclude parts of the scene from rendering.
Skip rendering - when enabled, the objects below the transform will not be included in the V-Ray scene and will not be rendered.
This group allows to assign an object ID to parts of the scene, for use with the Multimatte render element.
Object ID - specifies an ID for the objects below the transform.
Allows the user to specify their own attributes, which can then be used with the VRayUserColor and VRayUserScalar textures to provide per-object values for shading attributes. They can also be used in the file name of File nodes to resolve the bitmap file name on a per-object basis. Several attributes can be specified in the string, separated with a semicolon ';' character. The final string of user attributes for a given object is a concatenation of the user attributes specified on the shape of a given object and the user attributes specified on its parent nodes along the DAG path. This allows to conveniently add attributes to a large part of the DAG hierarchy.