Example 2: Distribution parameter

Example 3: Falloff parameter

Example 4: Subdivisions parameter

Example 5: Ignore for GI / Consider same object only

Example 6: Invert normal

Example 7: Biases

Search Keywords: AO, Dirt, VRayDirt

All the examples are rendered using a VRayMtl with a VRayDirt Map in the Diffuse slot.

This parameters determines the amount of area (in units) where the VRayDirt effect is produced.

Notice that two of the objects do not contact any other objects on their tops, so there is no dirt effect.

## Example 2: Distribution parameter

This parameter will force the rays to gather closer. The effect is that the dirt area is being narrowed closer

to the contact edges.

 Rays distribution (X,Y,Z) axis Equal angle between rays distribution Distribution parameter = 0.0 Rays distribution (X,Y,Z) axis Different angle between rays distribution Distribution parameter > 0.0

 distribution: 1.0 distribution: 3.0 distribution: 10.0

## Example 3: Falloff parameter

 falloff: 0.0 falloff: 1.0 falloff: 5.0

## Example 4: Subdivisions parameter

 subdivisions: 1 subdivisions: 5 subdivisions: 20

## Example 5: Ignore for GI / Consider same object only

1/ This check-box determines whether the dirt effect is going to be visible during the GI calculation.

2/ Consider same object only - On - in this case the dirt will affect only the objects themselves,

without including contact surfaces and edges.

 ignore for GI: on ignore for GI: off consider same object only: on

## Example 6: Invert normal

Invert normal parameter will change the direction of tracing the rays. When it is Off the rays are

being traced outside the surface, when On they are traced inside the surface.

 invert normal: off invert normal: on

## Example 7: Biases

These parameters will bias the normals, so that the dirt effect is forced to some of the axis(es).

 bias_X: 100.0 bias_Y: 100.0 bias_Z: 100.0