General

Glossiness controls

Notes

General

The V-Ray Additional Attributes can be added to the Blinn, Phong and Phong Explorer Maya materials. This is done from the Attributes>VRay menu in the Attribute Editor with one of these shaders selected. This will add several attributes to that shader which allow you to control its reflection properties.

 

Glossiness controls

Override - when on, this option causes the hilight and reflection glossiness of the material to be overriden by the settings below.

 

Highlight glossiness - specifies the hilight glossiness for the material when the Override option is on. When this is 1.0, the material is a perfect mirror. Lower values make the material glossy. For physically correct materials this should be the same as the Reflection glossiness.

 

Reflection glossiness - specifies the reflection glossiness for the material when the Override option is on. For physically correct materials this should be the same as the Hilight glossiness. When this is 1.0, the material is a perfect mirror. Lower values make the reflections glossy.

 

Subdivs - determines the number of samples for glossy reflections.

 

Trace reflections - determines whether reflections will be traced at all.

 

Material ID

Specifies an ID for the current material

Notes