General
Parameters
Notes

General

The Environment section in V-Ray render parameters is where you can specify a color and a texture map to be used during GI and reflection/refraction calculations. If you don't specify a color/map then the background color specified in the Environment rollout of the current camera will be used by default.

Parameters

Environment Override Environment - when this option is checked V-Ray will override the default Maya envirmonment and render with the options selected below.

 

Background texture - allows you to select a color or a map to act as a background during rendering. Press the checkboard button to select a texture (note that if one is present it will override the selected color).

 

UV Placement - allows you to edit the UV placement of the background texture when one is selected.

 

GI texture - allows you to select a color or a map to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight. Press the checkboard button to select a texture (note that if one is present it will override the selected color).

 

UV Placement - allows you to edit the UV placement of the GI texture when one is selected.

 

Reflection Texture - allows you to select a color or a texture to be used during calculations of reflections. Press the checkboard button to select a texture (note that if one is present it will override the selected color).

 

UV Placement - allows you to edit the UV placement of the Reflection texture when one is selected.

 

Refraction Texture - allows you to select a color or a texture to be used during calculations of refractions. Press the checkboard button to select a texture (note that if one is present it will override the selected color).

 

UV Placement - allows you to edit the UV placement of the refraction texture when one is selected.

 

Show in viewport - when this box is checked Maya will display one of the textures used to override the environment. The Use texture for parameter allows you to specify exactly which texture will be displayed.

 

Use environment volume - When this option is checked you can add a volumetric shader to the environment.

 

Environment shader - specifies the volumetric shader that is going to be used for the environment.

Notes