This section allows you to control the strength of bump maps, texture filtering and photometric light scale for the whole scene.


MiscGlobal bump map multiplier - this parameter controls the strength of all bump maps in the scene. When the value is set to 0 no bump maps will be rendered.


Global texture filter scale multiplier - this parameter controls the filtering of all the textures in the scene. Greater values will make textures blurrier while smaller values will make them shaper.


Photometric lights scale - this parameter globally changes the strength of all the photometric lights in the scene i.e. IES lights or V-Ray lights for which the units parameter is different from Default.