General

VRaySimbiontMtl parameters

Tweaks

 

Search keywords: DarkTree Shaders

General

VRaySimbiontMtl is a material that allows one to render procedural DarkTree shaders with V-Ray. For more information on DarkTree shaders, please visit http://www.darksim.com/

 

Note that this material is only available in V-Ray for Maya for the Micrsoft(r) Windows(r) operating system.

VRaySimbiontMtl parameters

[VRaySimbiont parameters] DarkTree shader(.dsts) file - specifies the DarkTree shader file. Currently only .dsts files are supported.

 

UVW coords - specify the texture placement node for the V-Ray Simbiont Material

 

Bump scale - the strength of the bump map for the material.

 

Near camera distance - some DarkTree shaders use this parameter for texture filtering and level of detail rendering.

 

Far camera distance - some DarkTree shaders use this parameter for texture filtering and level of detail rendering.

Tweaks

The Tweaks rollout is specific to the loaded DarkTree shader and allows the adjustment of its parameters. Here an example is shown for the bioLeafy.dsts file.

 

This rollout contains all the different shader parameters. In addition to the parameter values, you can also specify texture maps for many of them.