While V-Ray works with most of the standard Rhino lights, materials and maps, it also includes several additional plugins which offer functionality not found in Rhino itself. They are specially optimized for work with V-Ray and using them instead of the standard ones can increase rendering speed significantly.


The V-Ray rendering system includes the following plugins for Rhino:


Plugin name Description
V-Ray renderer The V-Ray renderer plugin
VRay2SidedMtl A utility material that allows to create thin translucent surfaces like paper, cloth etc.
VRayLight An area light plugin
VRaySun A V-Ray sun light with accurate intensity and color based on its position over the horizon.
VRaySky A procedural HDR environmap map that works with the VRaySun light to create realistic daylight environments.
VRayShadow A raytraced shadow plugin (sharp and area shadows)
VRayDirt A procedural texture that can be used for dirt-like effects or for simulating ambient occlusion.
VRayColor A utility texture that always returns a specified color.
VRayMap A map for adding (glossy) V-Ray reflections/refractions to non-V-Ray materials
VRayHDRI A map for loading HDR images (.hdr file extension) and mapping them as environments
VRayDisplacementMod A modifier that enables the V-Ray displacement for an object
VRayProxy A plugin that allows you to specify render-time geometry that will be loaded from an external file
VRayPlane A geometry plugin that implements an infinite plane primitive.
VRayToon An atmospheric plugin that produces simple cartoon-style effect.
VRayBmpFilter A plugin for loading texture maps without filtering.
VRayPhysicalCamera A new camera type that allows to simulate the workings of a real-world camera.
VRayAngleBlendMtl A utlity material for efficient layering of several different materials.