VRay Angle Blend parameters
VRay Angle Blend The VRay Angle Blend material allows you to make a blend between two materials. The angle of blend depend of the view direction and the surface normal. V-Ray can use several blend functions to determine the blended result. It can be used to create complex materials like car paints, velvet, pearl, etc.
Mtl One - this is the material which is going to be used on the perpendicular area to the view direction.
Mtl Two - this is the material which is going to be used on the parallel area to the view direction.
Start Angle - angle in which the blend of the material will start.
Stop Angle - angle in which the blend of the material will stop.
Blend Function - this option allows you to choose a specific function for V-Ray to calculate the blended result.
LinearNormal DistributionSigmoidGompertzCube RootCubicCubic Polynominal
Flip view direction - checking this option changes the direction of the blend.