Unsupported features

General unsupported features

Geometry

Lights

Materials

Texture maps

Atmospheric effects

Viewports

Known issues

 

Unsupported features

V-Ray RT always performs rendering outside of 3ds Max, through the V-Ray RT render server (which itself is a modified version of V-Ray Standalone). This means that it operates in a completely different way and independently from the 3ds Max rendering API and from the standard V-Ray renderer. This approach allows for improved interactivity and for a great deal of flexibility in the implementation of V-Ray RT, but at the same time means that some differences between the standard V-Ray renderer and V-Ray RT are possible.

 

The following features are explicitly not supported by V-Ray RT at this time, and may cause the rendered output from the standard V-Ray renderer to be different from the V-Ray RT output in the 3ds Max ActiveShade window. Some of these are not supported for performance reasons, while others will be implemented in a future update.

 

Note that the list is not exhaustive; there may be other features which are not supported. Whenever applicable, equivalent or similar supported features are noted.

General unsupported features

Geometry

Lights

Materials

Texture maps

Atmospheric effects

Viewports

Known issues

The following are issues related to the manipulation of the 3ds Max scene while the ActiveShade window is open. Some of these cannot be corrected due to limitations of the 3ds Max API. Others will be corrected in an update.