presents

 

 

This help index as well as all files accompanying it is copyright (C) 2001-2013 by Chaos Software Ltd. All rights reserved. Portions contributed and copyright held by others as indicated. No part of the V-Ray documentation can be reproduced without explicit permission from Chaos Software Ltd.

 

V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Microsoft, Windows and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Autodesk, 3ds Max, Maya and Mudbox are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Apple, Mac and Mac OS are trademarks of Apple Inc., registered in the U.S. and other countries. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries.

 

All other brand names, product names, or trademarks belong to their respective holders.

 

License agreements

License agreement for V-Ray for Softimage

License agreement for V-Ray Standalone

License agreement for the V-Ray license server

 

Copyright notices

 

Installation

Installation PDF guide

Licensing system

 

V-Ray and Softimage

 

Nodes and parameters

 

Render Parameters

VRay Options

Output

V-Ray Frame Buffer

GI

Image Sampler (AA)

DMC Sampler

Light Cache

Photon Map

Irradiance Map

Brute Force GI

Camera

Motion Blur

Color Mapping

Caustics

Default Displacement

System

Global switches

Units

Translator

Render Elements

 

Materials

V-Ray Material

V-Ray Two Sided Material

V-Ray Blend Material

V-Ray Light Material

V-Ray Override Material

V-Ray Material Wrapper

V-Ray FastSSS2 Material

V-Ray Car Paint Material

V-Ray Hair Material

Material ID

 

Textures

VRayDirt

VRayEdgesTex

VrayEnv

VRayEnvImage

VRayFresnelTex

VRayHairSamplerInfo

VRaySamplerInfoTex

VRayPTex

VRaySky

VRayNoiseMaya

 

 

Lights

V-Ray Sun

V-Ray Light

V-Ray IES Light

 

Camera

V-Ray Physical Camera

 

Volumetric shaders

V-Ray Volume Fog

V-Ray Environment Fog

V-Ray Volume Scatter Fog

V-Ray Toon

V-Ray SphereFade

 

Environment Shader

V-Ray Environment Shader

 

Properties

V-Ray Object

V-Ray Displacement

V-Ray Mesh Light

 

Miscellaneous nodes

VRayProxy

VRayPlane

 

Distributed rendering

 

Examples

Global Illumination

Irradiance Map

Light Cache

Image Sampler (AA)

Camera

Motion Blur

Color Mapping

Caustics

Render Elements

V-Ray Material

V-Ray Two Sided Material

V-Ray Light Material

V-Ray Override Material

V-Ray FastSSS2 Material

V-Ray Car Paint Material

V-Ray Hair Material

V-Ray Dirt

V-Ray Sun and Sky

V-Ray Physical Camera

V-Ray Displacement

V-Ray Environment Fog

 

Tools

Irradiance map viewer

.ply to .vrmesh converter

.vrimg to .exr converter

Image to tiled multiresolution EXR converter

 

Theory

Basic ray tracing

Classification of GI methods

Terminology