V-Ray and Softimage
VRay Sun & Sky
As a built-in rendering plugin for Autodesk® Softimage®, V-Ray supports most of the standard geometry primitives as well as some of the basic shaders inside Softimage. V-Ray for Softimage can use the standard Softimage shaders, materials, lights etc. except for those node types that require mental ray - specific features.
Note that the list below is not exhaustive.
The following geometry types are supported:
All geometry types support motion blur.
- Polygonal surfaces
- NURBS surfaces are partially supported. These are tesselated internally by V-Ray and can be used with simple materials, but do not support procedural texturing, exporting to proxies, UVW texture mapping. We recommend that polygon meshes are used instead of NURBS surfaces wherever possible.
- Subdivided surfaces
- Point clouds - all particle render types are supported, except for blobs. Per-particle sprites are not supported.
- Softimage hair
- Softimage particle strands
- V-Ray proxy
- Polygonizer surfaces (partial support)
The following material types are supported:
For native Softimage materials, the supported parameters are:
The following texture types are supported:
The following pass shaders are supported:
The following bitmap file types are supported:
The following light types are supported:
- Point light;
- Spot light;
- Disc light;
- Cylinder light;
- Infinite light.
The VRaySun and VRaySky are special features which are provided by the V-Ray renderer. Developed to work together, the VRaySun and VRaySky reproduce the real-life Sun and Sky environment of the Earth. Both are coded so that they change their appearance depending on the direction of the VRaySun.
The V-Ray Sun and Sky are based largely on the SIGGRAPH'99 paper "A Practical Analytic Model for Daylight" by A. J. Preetham, Peter Shirley, Brian Smits.
VRaySky can be added as an environmental pass shader.
VRay supports all animated geometry deformation types and most animated color parameters on ICE clouds and on individual objects.