General

Geometry types

Materials

Textures

Bitmap formats

Lights

VRay Sun & Sky

Animation

General

As a built-in rendering plugin for Autodesk® Softimage®, V-Ray supports most of the standard geometry primitives as well as some of the basic shaders inside Softimage. V-Ray for Softimage can use the standard Softimage shaders, materials, lights etc. except for those node types that require mental ray - specific features.

 

Note that the list below is not exhaustive.

Geometry types

The following geometry types are supported:

All geometry types support motion blur.

Materials

The following material types are supported:

 

For native Softimage materials, the supported parameters are:

 

2D and 3D Textures

The following texture types are supported:

 

 

Pass shaders

The following pass shaders are supported:

 

 

Bitmap formats

The following bitmap file types are supported:

Lights

The following light types are supported:

VRay Sun & Sky

The VRaySun and VRaySky are special features which are provided by the V-Ray renderer. Developed to work together, the VRaySun and VRaySky reproduce the real-life Sun and Sky environment of the Earth. Both are coded so that they change their appearance depending on the direction of the VRaySun.

The V-Ray Sun and Sky are based largely on the SIGGRAPH'99 paper "A Practical Analytic Model for Daylight" by A. J. Preetham, Peter Shirley, Brian Smits.

 

VRaySky can be added as an environmental pass shader.

Animation

VRay supports all animated geometry deformation types and most animated color parameters on ICE clouds and on individual objects.