General

Parameters

Notes 

 

Search Keywords: VRaySphereFade

General

VRay Sphere Fade is a volumetric shader which confines the rendering to only a portion of the scene (defined by an implicit sphere). Different passes can have different sphere fades (or not have one at all), thus speeding up rendering if parts of the scene are not required in a particular situation.

To create a VRay Sphere Fade node go to Pass Shaders->Volume->Add ->VRay_Sphere_Fade

Parameters

General

 

Enable - enables the VRaySphereFade volume

 

Empty color - specifies the background color which will be rendered outside the VRaySphereFade

 

Affect alpha - when enabled V-Ray will render an alpha channel where everything outside the volumetric gizmos will be transparent and the objects inside the gizmos will have their normal alpha

 

Falloff - a falloff radius that is used to blend the content of the VRaySphereFade gizmo with the Empty Color

 

Gizmos list

 

Gizmo_objects - the actual gizmo objects that are going to be affected by the VRaySphereFade volumetric. Only implicit spheres can be used as VRaySphereFade gizmos.

 

Gizmo_invert - when enabled, reverses the logic of the sphere gizmos: everything outside the gizmos will be rendered

 

 

Notes