Search Keywords: edge, VRayEdge, wire

General

VRayEdgesTex is a very simple texture map that allows you to show the edges of a given polygonal mesh. Since it's a texture, is allows you to create some interesting effects that are not possible with the standard materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

Parameters

V-Ray Edges Texture Edges Color - the color of the edges

 

Background Color - the color for the rest of the mesh

 

Show hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.

 

Width type - allows you to choose the units in which the thickness of the edges is measured

 

World units - the thickness of the edges in world (scene) units.

Pixels - the thickness of the edges in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.

Notes