General

The VRayEnvImg map can be used to load high dynamic range images (HDRI) and map them onto the environment. Supports most of the standard HDRI-environment mapping methods.

Parameters

 

File name - specifies the name of the file currently loaded

 

Mode - This parameter determines how the texture is mapped.

 

Angular - environment mapping in angular mode;

 

Cubic - environment mapping in cubic mode;

 

Spherical - environment mapping in spherical mode;

 

Mirrored ball - environment mapping in mirror ball mode;

 

Screen - the texture is mapped directly on the screen from the current camera view.

 

Transformations

 

flip U - flips the environment horizontally. This option is ignored if the Screen Mode is selected.

 

flip V - flips the environment vertically. This option is ignored if the Screen Mode is selected.

 

Horizontal rotation - allows rotation of the environment map left and right. This option is ignored if the Screen Mode is selected.

 

Vertical rotation - allows rotation of the environment map up and down. This option is ignored if the Screen Mode is selected.

 

 

Notes