General

Parameters

Notes

 

Search Keywords: Override material, VRayOverrideMtl

General

The VRayOverrideMtl is a utility material provided with the V-Ray renderer. It allows a surface to look in a different way depending on whether it is seen through reflections, refractions or GI. With this material you can get a fine control over the color bleeding, reflections, refractions and shadows of the objects. For more info see the Example section.

Parameters

General

 

V-Ray Override MaterialBase material - this is the material V-Ray will use while rendering the object.

 

GI material - this is the material V-Ray will use while calculating the GI solution.

 

Reflect material - this is the material V-Ray will use to render the object with, when the object is seen in reflections.

 

Refract material - this is the material V-Ray will use to render the object with, when the object is seen through refractions.

 

Shadow material - this is the material that will be used to render shadows cast from the object.

 

Environment override priority - this specifies how to determine the environment to use if a reflected or refracted ray goes through several materials each of which has an environment override.

 

 

 

 

 

Options

Material ID

 

The Material ID group is described here

 

Notes